![]() Do not regularly delay using the cooldowns and wait for raid dps cooldowns to align with them. It is important that Feral Aggression and Animalism are in this order in the macro so you won’t lose the fraction of a second of Animalism uptime on casting Feral Aggression. I find it’s fastest to use the abilities in a row if they are in one macro. The right time to use them is just before Twin Shot. These are your dps cooldown abilities and they need to be used in sync since they improve each other and they have the same timers. Stat weight estimates, I haven’t done too much math on them but I don’t think it’s too far off. ![]() MM is a loss of about 250 dps and gives you 3 meters extra range and a runspeed buff. RS is a dps loss of about 150 and gives you a tiny bit of more health and a blink. They sacrifice dps for mobility and are made by replacing the 3 NB with either RS or MM. There are a couple of spec variations which you may find worth it especially for progression. Ravenous Instincts stacks with crit power even above the cap. ![]() Crit rating gear is always the worst choice. Crit Power is clear winner until you have 500 of it, after that you get about similar returns for both CP and AP gear. Gear: The pet’s crit power caps at 500, after that you are getting diminished returns for investment for it since pet stops scaling with it. Selfbuffs: Virulent Poison, Leeching Poison, Feral Instincts, Ravenous Instincts, Spirit of the Wilderness, Blood Raptor The goal is to guide into the little things you can do to get the last bits of performance out of it. This guide assumes basic knowledge of rogue class and the ranger soul.
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